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SpunkyHePanda

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SpunkyHePanda

2358

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29

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Foot.

#GuessTheGame #749

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#GameGuessingGuru

https://GuessThe.Game/p/749

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SpunkyHePanda

2358

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#2  Edited By SpunkyHePanda

So much going on here. The least helpful screenshot I've ever seen followed by a completely unrecognizable Mario in screenshot 3. Terrible stuff.

#GuessTheGame #748

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#GameGuessingGuru

https://GuessThe.Game/p/748

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SpunkyHePanda

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@atheistpreacher: Admittedly, I have a bit of a sickness. If they just let me keep increasing the number in the corner with no power increase to my character, I'd probably be happy. I just like seeing that blue meter fill up.

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SpunkyHePanda

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@spunkyhepanda said:

Masterworking also provides some sense of progression you lose once you hit max level, which... hey. Did we have to make it this easy to reach the level cap? I think being level 100 kinda sucks. When I've been playing for hours and my drops have sucked, I want at least something to show for that time. I know the infinite leveling of D3 was divisive (I loved it), but I dunno, I want that XP to go somewhere. Masterworking gives you a great reason to keep playing, but it unlocks so late in the leveling process that you then very quickly hit a great reason to stop. Even still, I want to keep playing, so hey, they've done something right.

Agree to disagree on the leveling. As I mentioned in the blog, I'd intended going in to level all classes to 100 before I found out just how many hours it was going to take, and promptly lost interest. I'd rather get to the endgame faster, it makes me way more likely to actually explore other classes rather than just stick with one.

Well, with the state of the lategame at launch, I don't blame you. I don't think what we consider the endgame has to start at or around the level cap, I think that's actually pretty unusual for the genre. I know it takes a hundred billion years to hit the level cap in D2 and PoE, but it doesn't take nearly that long for people to start doing their Mephisto runs or whatever. Unlock masterworking and start dropping 925-power items at level 50, I say.

As for trying out new classes, isn't that what seasons are for?

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SpunkyHePanda

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Overall, I'm positive on the changes. I spent a LOT of time with Diablo 3 over the years, and one thing I was hoping for for the sequel was that they would slow things down, make leveling and gearing up more of a process, and make legendaries more rare and special. Well, that seemed to be their initial philosophy, but they messed up so bad that they had to hard pivot back to D3's constant candy explosions. This season pushes you to Helltide from the start, and the new Helltide boss can be summoned using 3 hearts which drop pretty frequently, so a lot of my opening moments were spent around the boss area with a handful of other players, each with 10+ hearts, constantly summoning and killing the boss who drops like 5-10 legendaries each time. By level 30, I was fully decked out with legendaries, including two uniques. Absolutely absurd. It makes sense with the way the new codex works, but part of me can't help feeling a little bummed about the new direction. That said, I can't deny it's better than it was before.

Also, the days of picking up a cool item and equipping it are gone. Now it's about taking it to town to rework it. In the late game where upgrades are few and far between, these additions are great, but early on, I found myself scrapping potential upgrades because it was too much of a hassle to go through that whole process.

So I'm fairly torn on the early game, but late game! Oh, late game. Now you have my two favorite additions: greater affixes and masterworking. While standard legendaries are now a complete non-event, greater affixes bring back that level of rarity and excitement when something drops. A legendary with a star at the end? Fairly uncommon. Two stars? Pretty rare. Three? Haven't seen one yet, but knowing they're out there gives me that itch to keep looting. I guess uniques can even drop with four, but I'll never see one of those.

Masterworking also provides some sense of progression you lose once you hit max level, which... hey. Did we have to make it this easy to reach the level cap? I think being level 100 kinda sucks. When I've been playing for hours and my drops have sucked, I want at least something to show for that time. I know the infinite leveling of D3 was divisive (I loved it), but I dunno, I want that XP to go somewhere. Masterworking gives you a great reason to keep playing, but it unlocks so late in the leveling process that you then very quickly hit a great reason to stop. Even still, I want to keep playing, so hey, they've done something right.

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SpunkyHePanda

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@chamurai: I'm sorry to hear that.

#GuessTheGame #747

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#GameGuessingGuru

https://GuessThe.Game/p/747

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SpunkyHePanda

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Man, no one talks about this game anymore, but I remember. (I didn't like it.)

#GuessTheGame #746

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https://GuessThe.Game/p/746

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SpunkyHePanda

2358

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Went for 4. Oops.

#GuessTheGame #745

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#GameGuessingGuru

https://GuessThe.Game/p/745

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SpunkyHePanda

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I dunno, felt like the logical guess.

#GuessTheGame #744

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https://GuessThe.Game/p/744

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SpunkyHePanda

2358

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Now that's more like it.

#GuessTheGame #743

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#GameGuessingGuru

https://GuessThe.Game/p/743