@Jeust said:
The gaming industry has risen to be so prosperous, moving billions of dollars, yet it maybe declining its health.
When a beloved franchise delivers a game, say Assassin's Creed, Diablo, Starcraft, Call of Duty, the flaws tend to be overlooked in showers of praise towards such games, raising them to the state of near perfection, nay, true perfection. When this happens the flaws are allowed to thrive and evolve within a righteous attitude of "this is the cost of perfection" or "this is the future", so while such characteristics may be hampering the experience, they get accepted and even become cherished by consumers. Example of this is the DRM requiring a constant connection to the internet.
This forgiving atitude leads to an industry that moves away from improving the experience provided by the product and instead focusing on sole profit. While people might be indulging and consider it normal, as "a company wants to improve its profit", the further they neglect the consumer experience the less appealing the industry becomes to the people who consume it. And this atitude is hurting the industry, and may dictate its decline.
I find this to be incredibly contradictory. Decline is defined as "To deteriorate gradually." how is the gaming industry detioriorating, as a result of Diablo III? It just broke the record for the fastest selling PC game ever. That says several things, certainly not a declining game industry. 1) The game is accessible to large numbers of players 2) People still care a lot about PC games., 3) The vast majority of people don't give a shit about DRM, 4) Blizzard makes great products because the games to previously hold the records are Starcraft II and WoW. You say they neglect the consumer experience, but how is that possible when nearly every reputable gaming website (Giantbomb, Gamespot, IGN, Gametrailers...etc) all have user and critic scores between 8.5-10 and 4.5 stars to 5 stars. Most people who have played the game, myself included feel that its better than its predecessors, and it's probably one of, if not the most addicting and enjoyable PC games I have ever played. If companies were really ruining the whole consumer experience, then why does it sell so much? You can't have increased profits with a crappy product, it doesn't make sense logically. I mean its Blizzard's property, they can do with it whatever they want. Blizzard didn't spend 6 years working on this game, only to relinquish their control of it, and watch it pirated extensively worldwide. No game is perfect (excluding Half Life 2), and it obviously had day 1 glitches, but you don't just play a game on day 1. Diablo III is a game I see myself playing until Diablo IV comes out, which may never happen, so all told, I could see myself playing Diablo III forever. If you don't like it, then don't buy the game, simple as that, but don't troll about it for no reason whatsoever.
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