DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
GB@Nite 5-Timer's Club
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Game » consists of 9 releases. Released Jul 11, 2006
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
A foreign language natively spoken by extraterrestrial biengs from another planet or galaxy
A secondary function for a single weapon, such as launching a grenade from a rifle.
Animals that follow you or help you on your journey.
Games that allow fauna to be used as weapons.
A system put in place to stop players from performing game breaking-actions, such as hacking or using specialized software to cheat, such as an aimbot.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Astral projection (or astral travel) is an out-of-body experience, where the spirit of a being detaches itself from the physical plane and is able to circumvent some or all physical limitations.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A derivative form of Cyberpunk which heavily revolves around biological technology.
Technology based on biology.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Because you'd never expect a banana to be an undercover cluster grenade.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games featuring quotations on their cover, often from well-known game publications that place the game in a positive light.
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