@ben_h: I did not leave the game idling for any appreciable amount of time, no. I just grind a lot in these games. Typically I would only go to Tartarus once per month (save the last month), and stay there for about four hours each time. And I agree that the top-tier gear really isn't *necessary*, it's just something I was looking to do for completionist purposes, because it's typically a thing I've done.
But aside from thinking that gathering all those mats sounded terrible, the "slog" feeling did not come from the dungeon crawling for me. Again, I feel like it came from the fact that there's almost no story before the last quarter of the game, and so there was nothing driving me forward to see what happened next. The large shadows you killed every month were not interesting characters with personalities like the palaces/TV world, there was no story there. It was sheer routine for the first three-quarters of the game, and it was never clear what you were actually accomplishing. And then of course (spoilers!) it turned out that killing those twelve shadows was actually bringing about the end of the world. So doing it was, in fact, worse than useless, and was really uninteresting to boot. One shadow was the same as the next. No emotional impact and no story moving forward, really.
I agree that Mementos in P5 was really boring, very similar to Tartarus from OG P3, but I didn't particularly mind the catbus solution to it in P5R. It accomplished making it shorter, and I'm not sure what other solution they could have enacted.
@av_gamer:I suppose that does make a certain amount of sense, had never thought about it that way before. Still feels weird how little of a presence the school side is. Like Joker is in college and rarely goes to class.
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